Curriculum: Instructional Technology, Trainers, M.S.

Graduate coursework completed at the New York Institute of Technology
(M.S. Received, 2014)

Instructional Applications of the Internet: Integrate the tools and resources of the internet into instructional dialogue. Learning standards and/or instructional competencies. Constructivist and other learning approaches used and modeled for all activities. Utilize current tools and resources of the Internet and consider evolving standards and capabilities. 

Multimedia Authoring: Design and develop a computer based or web based interactive instructional system using multimedia authoring tools. Develop documentation required for using the product and strategies for integrating multimedia applications into instructional contexts to meet the diverse learning needs of their audience. 

Social Networking Tools for Training: Exploration and application of social media tools. Investigate the advantages of new social learning and management of social media for effective implementation in training, focus on training delivery, cooperative learning facilitation, and the extension of training experiences for organizations beyond the traditional methods. 

Training Practitioner Skills, Strategies, and Techniques: Develop trainer skills through a broad range of training session activities including: formal presentations, interactive discussion, role playing, case study, simulation, facilitation and distance learning. 

Instructional Systems Design: Introduction to systems approach, or ISD. Apply scientific method to training development to be sure programs are comprehensive in scope, yet lean in execution. Complete all aspects of program design, including analysis described, construction of training objectives, evaluation measures and budgets. 

Computer Courseware Design for Training and Learning Applications:  Individual and design team approaches for planning and producing documentation required for commercial development of the lesson. Use an authoring system to develop Computer Assisted Instruction (CAI) courseware. 

Mobile Learning:  Apply concepts, theories and techniques to design and develop mobile learning environments. Candidates apply the instructional design process to plan, design, develop, implement and evaluate a complete mobile-based instruction that maximizes learning. 

Gaming and Virtual Reality Learning Environments: Explore theories of game-based learning environments, including educational games, training games, simulations and virtual reality learning environments. 

Global Training: Exploration of the global aspects of training. Designed for the international field to broaden understanding. Training and development with a global perspective; and interest in any aspect of training programs outside the U.S. 

E-Learning Environment for Global Training: Apply concepts, theories and techniques to design and develop eLearning modules in both synchronous and asynchronous learning environments. Explore learning management systems, open source, social networks, and other formats for online learning. 

Assessment and Evaluation Methods: Selected forms of quantitative and qualitative methodologies used for conducting needs assessment and evaluation of training. Resources for designing, developing and implementing the evaluation and measurement of training. Attention devoted to methods of assessing learning outcomes. 


Graphic Design, B.F.A.

Undergraduate coursework completed at the New York Institute of Technology. (B.F.A. received)

Computer Graphics I: Digital image-making, application packages in computer graphics. Developing and understanding the workings of a digital design system. Computer Graphics II: In-depth use of commercial computer graphic design packages, preparation, input, manipulation, display and output of digital images. 

Design I Color:  Focus on the applications of color in visual design world and basics principles of color theory in practical usage. Two Dimensional Design I: Principles of two-dimensional design and color theory. 

Drawing I: An introduction to perspective and figure drawing in which a variety of techniques are used. Drawing II: Continuation of Drawing I.  Illustration: Techniques pertinent to editorial design. advanced illustration techniques using pencil, gouache, tempera, watercolor, and magic marker. Painting I: Elements of composition as well as basic painting techniques are introduced through studio assignments. 

Advertisement Design I: Advanced graphic design problems explore planning and design of a corporate advertising campaign. Design ads, brochures, packaging, TV storyboards, car cards, direct mail and billboard advertising. Editorial Design:  Design single and double-page layouts for magazines and newspapers using typography, illustrations, photography and other design elements to enhance the layout. Book Design: Planning and producing illustrated manuals ,trade and textbooks for publication. Construction techniques include the accordion fold, spiral binding, a stapled pamphlet, and a hand-sewn bound hard covered book. 

Package Design / Package Design II:  Two and three-dimensional package design, creating innovative and functional packaging to promote the manufactured product. Designs for labels, shaped containers, and point of purchase display.  

Design Media I: Various aspects of graphic design from concept to finished art for visual communications. Include: symbol design, die cutting, embossing, magic marker indication, and use of art tools and materials. Basic lecture: computer technology, production, pre-press and printing methods.  Design Media II:  Corporate identity and application to business graphics, business stationary, signage, and trademarks. Graphic Design III: Advanced graphic design projects with a greater emphasis on concepts (integrating art and copy). Solutions guided towards finished art and professional presentation methods. 

Lettering Workshop:  Lettering II:  Typographics I: A course in type awareness. Learning skills cover type preferences, type moods, traditional and computer copy-editing methods. 

Basic Photography & Color Photography: An introduction to the fundamentals of photography. Emphasis on procedures and aesthetic approaches to the medium both black and white and color.  

Writing for Art and Architecture:  Apply concepts of effective written and oral communication appropriate for careers in art, design, and architecture. 

Screenprinting I: Studio survey of the process used in designing and producing prints. Zinc plate sketching is the primary medium.  Screenprinting II: Advanced silk screening, printing.

Art History I: A survey of history and principles of the fine and utilitarian arts from the Paleolithic era through the Renaissance.  Art History II: A continuation of Art History I from the Baroque Era through Modernism during first half of 20th Century.  Art 19th Century, 20th Century Art: A survey history after 1945 from Abstract Expressionism through Contemporary Art into the Digital Age. 

Three Dimensional Design I, Three Dimensional Design II, Sculpture: Sculpture utilizing a variety of natural and synthetic materials. Methods include: casting, carving and construction (intro, intermediate and advanced).

Portfolio:  Enhance and assemble a variety of work samples acquired throughout the degree program.